Inspiration: Alternative controllers, games of asymmetric information, fairy tales
Aim: To create an alternative controller and a two-player digital game that would work in tandem to facilitate a meaningful, embodied, collaborative play experience
We wanted to make a game using an alternative control scheme to mediate a narrative element between a parent and child. The parent would control the movement of the avatar in a simple 2D sidescroller while the child controlled an emotional feedback to the avatar though a plush toy.
For this project I was project owner, game designer and main artist/animator.