The playable character of the game One of 500. Benjamin started out as internal R&D to establish workflows, set a visual benchmark and create an avatar for a playable proof of concept. My role in the creation was lead artist of the character team.
Creative and Art Direction: Johannes Pfeifer
Lead & additional Animation: Jonas Schneider
3D Artists & Animation: Anette Heydemann, Lasse Heyer
Rigging, Skinning, Player Controller: Jonathan Hess
Shader Programming, Coding: Joel Meyer
The face is based on a 3dscanstore scan and over sculpted by me. I created a few blend shapes, for the character to have minor facial animation. The Body is based on a makehuman-basemesh, slightly oversculpted by me. Edgeflow and UVs done by Anette Heydemann. Textures based on scandata, tweaked by Anette Heydemann and me.
Clothing done by me. Pattern done in Marvelous Designer, over sculpted in ZBrush, retopo in Maya, maps baked in Substance. Cloth shader done with Johannes Pfeifer and Joel Meyer.
Shading was done using the shader we developed for the Menotai character, based on Unreal Skin Material, altered by Joel Meyer, setup and tweaks by me.
Animation for root motion-setup based on mocap data, cleaned and retargeted by me. Custom animation done by Anette Heydemann.
The playable character of the game One of 500. Benjamin started out as internal R&D to establish workflows, set a visual benchmark and create an avatar for a playable proof of concept. My role in the creation was lead artist of the character team.
Creative and Art Direction: Johannes Pfeifer
Lead & additional Animation: Jonas Schneider
3D Artists & Animation: Anette Heydemann, Lasse Heyer
Rigging, Skinning, Player Controller: Jonathan Hess
Shader Programming, Coding: Joel Meyer
The face is based on a 3dscanstore scan and over sculpted by me. I created a few blend shapes, for the character to have minor facial animation. The Body is based on a makehuman-basemesh, slightly oversculpted by me. Edgeflow and UVs done by Anette Heydemann. Textures based on scandata, tweaked by Anette Heydemann and me.
Clothing done by me. Pattern done in Marvelous Designer, over sculpted in ZBrush, retopo in Maya, maps baked in Substance. Cloth shader done with Johannes Pfeifer and Joel Meyer.
Shading was done using the shader we developed for the Menotai character, based on Unreal Skin Material, altered by Joel Meyer, setup and tweaks by me.
Animation for root motion-setup based on mocap data, cleaned and retargeted by me. Custom animation done by Anette Heydemann.