Nebraska 99 was done as part of the Game World Design course at the IT University of Copenhagen in 2017. We decided to make a post apocalyptic, underground red neck society. For themes we worked with the concept of hierarchy both in sense of the world space but also the society and institutions of the universe. We went into great depth designing the world conceptually through both writing and concept art.
I spend most of the time working with the janitor to create a believable yet low poly avatar that could work on many LODs. The rest of my work on this project was spend on lighting, baking, asset creation and world building in Unity.
Downloadable prototype and art bible can be found here
Copenhagen, 2016
Nebraska 99 was done as part of the Game World Design course at the IT University of Copenhagen in 2017. We decided to make a post apocalyptic, underground red neck society. For themes we worked with the concept of hierarchy both in sense of the world space but also the society and institutions of the universe. We went into great depth designing the world conceptually through both writing and concept art.
I spend most of the time working with the janitor to create a believable yet low poly avatar that could work on many LODs. The rest of my work on this project was spend on lighting, baking, asset creation and world building in Unity.
Downloadable prototype and art bible can be found here
Copenhagen, 2016