To deepen my work on anatomical understanding, this past year was focused on experimenting with a full body version of my anatomical model.
At the same time i delved into blueprint programming and Unreal Engines native animation-rigging solution in order to create a custom character controller, that based on root motion animation will be able to give me creative control on how an interactive character moves and behaves inside a placeholder world.
And this year has been a year full of sewing and experimenting with marvelous designer, to transform a digital model into a haptic plush toy. (Scanning was obviously still part of my experiments, but less often. And, as you might guess, due to being a dad now, playing with this small bundle of joy became one of my main activities)