For our game Væk I designed and animated this little fellow that we lovingly called Wobble. It is a lonely being in a mountain landscape, afraid of the dark and trying to get back home to its friends. As an experiment Wobble was rigged and animated completely in unity, using Anima2D.
Wobble was inspired by a self designed plush fox. Then it became a seal and ended up as either a Child in a costume or a strange yet cute monster. Wobble was designed with and for children, to make sure they would be able to emotionally engage with it and accept it as friend in need. Here you find a few early sketches, animation prototypes, the plush toys that accompanied the game and the in game animations. Enjoy!
For our game Væk I designed and animated this little fellow that we lovingly called Wobble. It is a lonely being in a mountain landscape, afraid of the dark and trying to get back home to its friends. As an experiment Wobble was rigged and animated completely in unity, using Anima2D.
Wobble was inspired by a self designed plush fox. Then it became a seal and ended up as either a Child in a costume or a strange yet cute monster. Wobble was designed with and for children, to make sure they would be able to emotionally engage with it and accept it as friend in need. Here you find a few early sketches, animation prototypes, the plush toys that accompanied the game and the in game animations. Enjoy!